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Monday, 9 April 2012

Team Wales : 6 nations Cup lists


So Here we are guys! Team Wales in its glory. What do you guys think?
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TEAM : Wales
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PLAYER 1: (Michael 'MJayC' Collins)
ARMY DESCRIPTION : Space Wolves
HQ1 :Rune Priest (100), Jaws of the world wolf (0) murderous hurricane (0) [100]
HQ2 :Rune Priest (100), Jaws of the world wolf (0) tempest wrath (0) melta bombs (5) [105]

Elite1 : Wolf guard x 6 (108) Power fist X 6 (120) Combi meltagun x 6 (30) [258]
Elite 2 : 5 wolf scouts (75) meltagun (10) melta bombs (25) [110]
Elite 3 : 5 Wolf scouts (75) meltagun (10) [85]

Troop 1 : Grey hunters x 7 (105) Meltagun (5) Wolf standard (10) [120] In transport 1
Troop 2 : Grey hunters x 7 (105) Meltagun (5) Wolf standard (10) [120] In transport 2
Troop 3 : Grey hunters x 7 (105) Meltagun (5) Wolf standard (10) [120] In transport 3
Troop 4 : Grey hunters x 6 (90) Meltagun (5) Wolf standard (10) [105] In transport 4
Troop 5 : Grey hunters x 5 (75) flamer (free) [75]

HS1: Long fangs x 5 (75) 4 x missile launchers (40) [115] in transport 5
HS2: Long fangs x 5 (75) 4 x missile launchers (40) [115] in transport 6
HS3: Long fangs x 5 (75) 4 x missile launchers (40) [115]

Transport1 : Rhino (35) dozer blade (5) [40] For troop 1
Transport2 : Rhino (35) dozer blade (5) [40] for troop 2
Transport3 : Rhino (35) dozer blade (5) [40] for troop 3
Transport4 : Rhino (35) [35] for troop 4
Transport5 : Razorback (40) lascannon, twin linked plasma gun(35) [75] for heavy 1
Transport6 : Razorback (40) lascannon, twin linked plasma gun(35) [75] for heavy 2

TOTAL [1848pts]
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PLAYER 2: (Matthew 'Solvay' Robertson)
ARMY DESCRIPTION : Blood Angels

HQ1 : Mephiston (250) [250]

Elite1 : Sanguinary Priest (50), lightning claws(15), Combi-Melta(10), Brother Corbulo(105) [180]
Elite2 : Furioso-Dreadnought (125), Librarian (50) Wings of Sanguinius(0) + Fear of the Darkness (0) [175]
Elite 3 : Furioso-Dreadnought (125), Blood Fist(0), frag-cannon(0) meltagun (0)[125] in Transport 1

Troop 1 : 5xAssault Marines (100), Meltagun (10), Sgt equipped with Infernus pistol (15) Lightning Claw (15) [140] in Transport 2
Troop 2 : 5xAssault Marines (100), Meltagun (10), Sgt equipped with Infernus pistol (15)Lightning Claw(15) [140] in Transport 3
Troop 3 : 5xAssault Marines (100), Meltagun (10), Sgt equipped with Infernus pistol (15)Lightning Claw(15) [140] in Transport4
Troop 4 : 5xAssault Marines(100), Meltagun (10), Sgt equipped with Lightning Claw(15) [125] in Transport5
Troop 5 : 5xScout Squad, 5xBolt Pistol & Close Combat Weapon [75]

FA1: Attack Bike(40) Multi Melta(10) [50]
FA2: Attack Bike(40) Multi Melta(10) [50]

HS1: Predator(70), Lascannon Sponsons (65)[135]
HS2: Predator(70), Lascannon Sponsons (65)[135]

Transport1 : Transport 1: Drop-Pod [35]
Transport2 : Razorback, Heavy Flamer(0) Dozer Blade (5)[25]
Transport3 : Razorback, Heavy Flamer(0 Dozer Blade (5) [25]
Transport4 : Razorback, Heavy Flamer(0) [20]
Transport5 : Razorback, Heavy Flamer(0) Dozer Blade (5)[25]

TOTAL [1850]

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PLAYER 3: (Richard 'Tricky Dicky Rickrolla' Morgan)
ARMY DESCRIPTION : Orks

HQ 1: Ghazghull Thrakka (225) Cyborg body (0) Bosspole (0) Mega-armour (0) Stikkbombs (0) Big Shoota (0) Adamantium Skull (0) [225]
HQ 2: Warboss (60) Cyborg Body (10) Heavy Armour (5) Power Klaw (25) [100]

ELITES 1: 4 Kommandos (40) & Boss Snickrot (85) Slugga (0) Choppa (0) Stikkbombz (0) [125]

TROOPS 1: 25 slugga boys (150) Nob upgrade (10) Power Klaw (25) Bosspole (5) 2 Big Shootas (10) Slugga (0) Choppa (0) [200]
TROOPS 2: 25 slugga boys (150) Nob upgrade (10) Power Klaw (25) Bosspole (5) 2 Rokkit Launcha's (20) Slugga (0) Choppa (0) [210]
TROOPS 3: 25 slugga boys (150) Nob upgrade (10) Power Klaw (25) Bosspole (5) 2 Rokkit Launcha's (20) Slugga (0) Choppa (0) [210]
TROOPS 4: 30 shoota boys (180) Nob upgrade (10) Power Klaw (25) Bosspole (5) 3 Rokkit launcha's (30) Shootas (0) [250]
TROOPS 5: 30 shoota boys (180) Nob upgrade (10) Power Klaw (25) Bosspole (5) 3 Rokkit launcha's (30) Shootas (0) [250]
TROOPS 6: 10 Gretchin (30) Blastas (0) Runtherd (10) Grabba Stikk (0) Slugga (0) Squig Hound (0) [40]

HEAVY SUPPORT 1: Big Gunz battery (60) 3 kannons (0) 3 Ammo Runts (6) Runtherd (10) [79]
HEAVY SUPPORT 2: Big Gunz battery (60) 3 kannons (0) 3 Ammo Runts (6) Runtherd (10) [79]
HEAVY SUPPORT 3: Big Gunz battery (60) 3 kannons (0) 3 Ammo Runts (6) Runtherd (10) [79]

TOTAL [1847]
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PLAYER 4: (Harry 'Loud Hairy Alien' Allen)
ARMY DESCRIPTION : Imperial Guard
HQ: Company Command Squad (50) + 3 Meltaguns (30) Regimental standard (15) + Laspistol (0) [95] in Transport 1
HQ: Company Command Squad (50) + 3 Plasma Guns (45) Regimental standard (15) + Laspistol (0) [110] in Transport 2

Elite 1: 6 Battle Psykers + Overseer (80) [80]
Troop 1: Platoon Command Squad (30) + 4 Meltaguns (40) [70]
Infantry Squad (50) + Lascannon (20) [70]
Infantry Squad (50) + Lascannon (20) [70]
Heavy Weapon Team (60) + 3 autocannons (15) [75]
Heavy Weapon Team (60) + 3 autocannons (15) [75]

Troop2: Veteran Squad (70) + 3 Melta guns (30) [100] in Transport 3

FA1: Vendetta Gunship (130) [130]
FA2: Vendetta Gunship (130) [130]
FA3: Vendetta Gunship (130) [130]

HS1: Manticore (160) + heavy flamer (0) [160]
HS2: Manticore (160) + heavy flamer (0) [160]
HS3: Leman Russ Executioner (190) + plasma sponsons (40) + hull heavy bolter (0) [230]

Transport 1: Chimera (55) + heavy flamer (0) [55] for HQ1
Transport 2: Chimera (55) + heavy flamer (0) [55] for HQ2
Transport 3: Chimera (55) + heavy flamer (0) [55] for Troop 2

TOTAL [1850]
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PLAYER 5: (Stuart 'CultofNow - aka the GT champion' Robertson)
ARMY DESCRIPTION : Tau Empire

HQ1 : ShadowSun (175) [175]

ELITE1: Crisis Squad 1, Total cost = [200]
XV8-1 (25), Shas'vre(10), Twin-Linked Missile Pods(18), Airburster(20), Hard-wired MultiTracker(5), Hard-wired Black Sun Filter(3), Hard-wired Target Lock(5), Drone Controller(0), 2 Gun Drones(20) [106]
XV8-2 (25), Twin-Linked Missile Pods(18), Flamer(4) [47]
XV8-3 (25), Twin-Linked Missile Pods(18), Flamer(4) [47]


ELITE2: Crisis Squad 2, Total Cost = [181]
XV8-1 (25), Shas'vre(10), Twin-Linked Missile Pods(18), Positional Relay(15), Hard-wired Black Sun Filter(3) [71]
XV8-2 (25), Twin-Linked Missile Pods(18), Flamer(4) [47]
XV8-3 (25), Twin-Linked Missile Pods(18), Drone Controller(0), 2 Gun Drones(20) [63]

TROOP1: 6 Firewarriors(60), Burst Rifles(0) [60]
TROOP2: 6 Firewarriors(60), Burst Rifles(0) [60]
TROOP3; 10 Kroot(70), Kroot Rifles(0) [70]
TROOP4: 10 Kroot(70), Kroot Rifles(0) [70]
TROOP5: 10 Kroot(70), Kroot Rifles(0) [70]
TROOP6: 10 Kroot(70), Kroot Rifles(0) [70]

HEAVY1: Broadside team 1 Total cost = [298]
XV88-1 (70), Leader(5), Advanced Stabilisation System(10), Twin Railgun(0), Twin Plasma rifles(10), Hard-wired Multitracker(5), Hard-wired Target Lock(5), Hard-wired Drone Controller(0), Black Sun Filter(3), 2 Shield Drones(30) [138]
XV88-2 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]
XV88-3 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]

HEAVY2: Broadside team 2 Total cost = [298]
XV88-1 (70), Leader(5), Advanced Stabilisation System(10), Twin Railgun(0), Twin Plasma rifles(10), Hard-wired Multitracker(5), Hard-wired Target Lock(5), Hard-wired Drone Controller(0), Black Sun Filter(3), 2 Shield Drones(30) [138]
XV88-2 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]
XV88-3 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]

HEAVY3: Broadside team 3 Total cost = [298]
XV88-1 (70), Leader(5), Advanced Stabilisation System(10), Twin Railgun(0), Twin Plasma rifles(10), Hard-wired Multitracker(5), Hard-wired Target Lock(5), Hard-wired Drone Controller(0), Black Sun Filter(3), 2 Shield Drones(30) [138]
XV88-2 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]
XV88-3 (70), Advanced Stabilisation System(10), Twin Railgun(0), Smart Missile System(0) [80]

TOTAL [1850]

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PLAYER 6: Andrew 'Andy10k' Oakham)
ARMY DESCRIPTION : Necrons
HQ1: Necron Lord (90) Warscythe (10) Sempiternal Weave (15) Mindschakle Scarabs (15) [Transport 1] [130]
HQ2: Necron Lord (90) Warscythe (10) Sempiternal Weave (15) Mindschakle Scarabs (15) [Transport 2] [130]

HQ1a: 4 Crypteks (100) 4 Harbringer of Destruction (40) Solar Pulse (20) [160]
HQ2a: 4 Crypteks (100) 4 Harbringer of Destruction (40) Solar Pulse (20) [160]

TROOP1: 5 Necron Warriors (65) [65]
TROOP2: 5 Necron Warriors (65) [65]
TROOP3: 5 Necron Warriors (65) [65]
TROOP4: 5 Necron Warriors (65) [65]

FAST ATTACK1: 5 Canoptek Wraiths (175) 1 Whip Coil (10) 1 Particle Caster (5) [190]
FAST ATTACK2: 5 Canoptek Wraiths (175) 2 Whip Coils (20) [195]
FAST ATTACK3: 5 Canoptek Wraiths (175) 2 Whip Coils (20) [195]

HEAVY SUPPORT1: Annihilation Barge (90) Tesla Cannon [90]
HEAVY SUPPORT2: Annihilation Barge (90) Tesla Cannon [90]
HEAVY SUPPORT3: Annihilation Barge (90) Tesla Cannon [90]

TRANSPORT1: Command Barge (80) Gauss Cannon (0) [80] for HQ 1
TRANSPORT2: Command Barge (80) Gauss Cannon (0) [80] for HQ 2

TOTAL [1850]
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PLAYER 7: (Gary 'Ilkhan' Morgan)
ARMY DESCRIPTION : Grey Knights

HQ 1 : Inquisitor Coteaz (100) [100]
HQ 2 : Grand master (175), Nemises force sword (0) incinerator (5) Digital weapons (5) Master crafted close combat weapon (5) Rad grenades (15) 2 x servo skulls (10) [215]

Elite 1 : Venerable Dreadnought (175) twin linked auto cannon (10) twin linked auto cannon (5) Psybolt ammo (5) [195]
Elite 2 : 10 purifiers (240) knight of the flame (0) 2 x nemesis demon hammers (10), 4 x psycannons (40) 2 x nemesis force halberds (4) [294] in transport 1
Elite 3 : 10 purifiers (240) knight of the flame (0) 2 x nemesis demon hammers (10), 4 x psycannons (40) 2 x nemesis force halberds (4) [294] in transport 2

Troop 1 : Inquisitional Henchman squad 3 x acolyte (12) [12] in transport 3
Troop 2 : Inquisitional Henchman squad 3 x acolyte (12) [12] in transport 4
Troop 3 : Inquisitional Henchman squad 3 x acolyte (12) [12] in transport 5
Troop 4 : Inquisitional Henchman squad 3 x acolyte (12) [12]
Troop 5 : Inquisitional Henchman squad 3 x acolyte (12) [12]
Troop 6 : Inquisitional Henchman squad 3 x acolyte (12) [12]

HS 1: Dreadnaught (115) twin linked auto cannon (10) twin linked auto cannon (5) Psybolt ammo (5) [135]
HS 2: Dreadnaught (115) twin linked auto cannon (10) twin linked auto cannon (5) Psybolt ammo (5) [135]
HS 3: Dreadnaught (115) twin linked auto cannon (10) twin linked auto cannon (5) Psybolt ammo (5) [135]

Transport 1: Razorback with twin linked heavy bolters (45) psybolt ammo (5) search light (1) [51] for Elite 2
Transport 2: Razorback with twin linked heavy bolters (45) psybolt ammo (5) search light (1) [51] for Elite 3
Transport 3 : Inquisitional chimera (55) replace heavy bolter with heavy flamer (free) Search light (1) Dozer blade (5) [61] for troop 1
Transport 4 : Inquisitional chimera (55) replace heavy bolter with heavy flamer (free) Search light (1) Dozer blade (5) [61] for troop 2
Transport 5 : Razorback with twin linked heavy bolters (45) psybolt ammo (5) search light (1) [51] for troop 3

TOTAL [1850]
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PLAYER 8: (James 'Chuckie' Ramsey)
ARMY DESCRIPTION : Dark Eldar

HQ1 : Baron Sathonyx [105]
HQ2a : Haemonculus [50]
HQ2b : Haemonculus [50]

Elite1 : 3 Trueborn (36), 3 blasters (45) [81] In transport 1
Elite2 : 3 Trueborn (36), 3 blasters (45) [81] In transport 2
Elite 3: 3 Trueborn (36), 3 blasters (45) [81] In transport 3

Troop 1 : 19 Hellions (304), Helliarch (10) [314]
Troop 2 : 19 Hellions (304), Helliarch (10), Phantasm Grenade Launcher (20) [334]
Troop 3 : 3 Wracks [30] In transport 4
Troop 4 : 3 Wracks [30]
Troop 5 : 3 Wracks [30]

HS1: Ravager, 3 dark lances (0), flickerfields (10) [115]
HS2: Ravager, 3 dark lances (0), flickerfields (10) [115]
HS3: Razorwing Jetfighter, 2 dark lances (0), flickerfields (10) [155]

Transport 1 : Venom (55), Extra Splinter Cannon (10), Grisly Trophies (5) [70] Transporting Elite 1
Transport 2 : Venom (55), Extra Splinter Cannon (10), Grisly Trophies (5) [70] Transporting Elite 2
Transport 3 : Venom (55), Extra Splinter Cannon (10), [65] Transporting Elite 3
Transport 4 : Venom (55), Extra Splinter Cannon (10), Grisly Trophies (5) [70] Transporting Troop 3

TOTAL [1846]
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Sunday, 8 April 2012

Final Game UKGT

Hey guys. Sorry its been a while and now its going to brief!

Game 6
KP/DOW
Tau - Chris Green

First time I have played Chris (another Team England player) He is a really nice guy to play. He had me giggling on quite a few occasions at either his or my inability to do things properly (like kill stuff)

He had an etheral, 2 squads of big S10 suits. 3 x 3 squads of plasma/autocannon suits, kroot, pathfinders and a fish.

He takes first turn and I deploy 2 rhinos behind cover (just out of sight of the path finders thankfully!) he fails to kill them and I get to move everything on at a full rate! Everything goes 12! fangs get out and run. they have some nice angles! Rhino's head towards a big slab of los blocker. I pop smoke! He fails to kill me lots! He does nail one squad pretty hard but its still alive. My next turn the scouts dont turn up but I do try some cheeky jaws! Sadly im 1 inch out of range for the etherel. But a big suit guy falls down the hole. I kill a few drones. Next turn I need to kill that Etherel and my scouts need to come on.

Low and behold I kill the Etherel! sadly only 1 unit flees lol. Luckily the scouts come on chew kroot lines and kill other suits. The squads get into position and its just clean up time. He cant kill my rhinos and I cant chase him all game. I win and the game ends on turn 6. Chris took it like a champ. it would have been all over if he actually stopped my midfield push but if SW get there then its all over for the poor Tau. Also the Tempest wrath worked really well! Love it vs jumpers!

Game ended 18 - 2

So this got me my fourth place (which should have been 3rd place as I had the same amount of points as Tim Smith with a better VP difference but somehow I dropped points on the way even tho all my game scores were worked out by me to be these. I know the format and I can count. I suggest some data entry issues but what you gonna do! Its not like Im gonna get the trophy sent to me! lol Just would have topped off a great week end! I won best wolf player again! this is becoming a habit!

Sunday, 1 April 2012

Day 2 - Game 5 40KUKGT



 Sorry about the lapse (he says... this is still some kind of record! Blogging for the win!) 


Day 2
Game 5
Paul Burke - Blood Angels


This is the first time I have played Paul - a regular tournament winner and ETC player. The thing about Paul is that he has lots of success with lots of different armies. He can play with almost anything and do the business. To top it all off he is a great guy to play against. A true Gent. But the bastards bringing blood Angels! I hate BA. Well no, I hate mephiston. As all wolf players will attest he is a total fuck nugget. He can just walk straight thru your army. Along with Meph, Paul brought 5 flamer razorbacks, 5 squads of AM with claws/melta/infernus pistols. 2 flamer baals, 2 libby dreads with wings and shield roughly. So a fast close combat army that does its thing up close and personal. Much like my own force! (if you ignore the long fangs. please god ignore the long fangs!)

Mission was dawn of war and 5 objectives. Paul wins the set up and goes first. Great - he will be all over me by the time I get in postion. The table has 2 10 x 6 inch impasable los blockers in the middle of board about 18 inches in from each half. The rest is a few ruins. A good board for cover. 

Paul deploys meph behind one of the los blockers and turbos everything else on (the flamer baals go in reserve. I dont know why! They would have been much better in the thick of it with the rhinos. I deploy centrally and move up. Pauls next turn he keeps going forwards into the middle. Next turn everything is in my lines as I cant dispel a single wings :P

I move forward with everything and pop the guys out and try to deal with all these vehicles and dreads! I manage to knock of lots of weapons and kill a dread + 3 RB with my shooting. One squad gets to attack a squad that bailed from a RB and kill it. 
Turn3 sees meph and all the other squads combi charge my midfield push (including dread) It was always gonna happen. his baals come in - swiftly followed by my scouts which kill one. The big clusterfuck combat grinds on with him all over me. by my next turn Im still in it but 2 of my GH packs are desimated. Unfortunuately my priest dies to fearless wounds (all one of them) which free's paul up for his next turn. Could have done with holding them and then hitting everything else. Meanwhile my other squad kills a small unit and another RB. He only has 1 left at that time and its camping an objective + wont die. I try a cheeky jaws using lots of shenanigans to get into a rhino, back up. target a track on his RB and place the line into the close combat - would have been about 11 guys + meph but it doesnt work as he nulls it. 

I Secomb and he moves after my last big pack. He kills a few with shots which means I could get out of charge range! Then I had 1 more wound to allocate (a dead one - no cover) so it was either a pleb or the fist. I chose fist hoping that my untouched rockets could kill the dread if he doesnt roll a 5+ to get into the next nearest guy. But he does and I cant hurt it. Darn. Would have won me an objective at the least so I dont think its a bad call. AV13 with a fist isnt that good odds anyways. I throw everything I have near at hand to kill meph! The scouts come on and hit him and get him down to 3 wounds. Sadly he kills my RB with a meltagun and can wade in with the other squad a meph to stop my fist having a chance at the big guy. Thank god I have 2 little scoring units! Time is getting on and we both have 1 last turn to claim objectives. pauls last remaining 2 squads of about 2 each just miss out of claiming one of the objectives. My two squads are within range of 3 and seeing as I had last turn I could comfortably claim them and win myself the game! (Game ended!) A very close game. I had to bog him down and hope for the early finish. Which I managed. if I had another turn he would have lost all his troops, meph and the dread leaving him with his flamer baal and some mm attack bikes. Going second always pays off in Multi objectives! The VP's are about 100 points in his favour so its a great result vs the GT Champion Paul Burke - onto the next game! Its gonna be another good player you can guarentee that - shit!

15 - 5

Wednesday, 28 March 2012

40K...UK...The Tournament Podcast! day2 game 1


DAY 2

So we start the day in the worst possible way. The clocks have gone back but we are all up and about pretty early because of the unholy arse stink that 3 men make after 2 days of poor diet and beer. The most worrying thing I have ever heard was my bed-mate Ben saying 'o for god's sake I CANT GRIP ANYTHING! ' to which I dived out of bed, narrowed my eyes and asked 'What the hell are you gripping?' Turns out he was trying to open his diet coke to wash down pain killers. Made me giggle. We left the hotel waaaay to early - it is a shit hole and I really don't want to go back there (guess where I am staying for the Home nations event next month... Even the drug addled wouldn't risk cooking up in the stairwell of that place. (yuk) We get double brekkie and triple coffee and watch hung over gamers trickle thru the door.  Before the game started I managed to win a blood angels starter kit! I kept rolling my 40kuk dice and eventually become the winner! happy with the best spot prize. would have beaten the tervigon or drago models I saw later...

Game 4
Mike Marlow - DE

Mike was a great guy to play. He was a little bit ruined from the night before where he was downing pints and wind milling his genitals for the amusement of drunken men. Takes all sorts! The first thing he did was to give me a big hug! This was the first time I had played/met Mike, our paths just hadn't crossed before at an event. The big hug helped! He explained his hang over was 'epic' and that he wasn't ready for wolves this early in a KP game.
I was really happy to play DE in this game! it turned out to be spearhead and kill points which in theory should be an easy game to win. I won the the roll off and deployed giving him virtually no spot on the board he could avoid my fire. I had some close Los blockers and he had a few rocks and trees. The board had enough terrain to give him plenty of cover.

He decided to reserve. This gave me enough time to get where I wanted (which was really annoying!) He could further pick his best places when he came in.  I hugged the middle of the board with the los blockers and settled into the shooting gallery. He came on with about 2/3 of his army in the first turn (basically the same as Nath but with less blasters and wracks and some wytches instead) he killed 2 long fangs packs to 1 man each. not a good start. I need those! My next turn sore both these lone guys kill venom's! YAY! 1 scout comes on and kills assaults some blaster guys and I take a massive 6 - 0 lead in the game. I think everything just worked for that turn. He couldn't make any saves and I kept killing stuff. Was very nice and I must have sat back and cruised a little from such a fantastic first 'real' turn. He finished off a few more Fangs and such (his hellions were not on and didn't arrive to turn 5) and slowly started to crawl back while I managed to not really kill much else like the last turns. His flicker field saves were out of this world! It was just funny at the time as I thought Id got an unassailable lead. Turns out I was wrong.

I decided to go after some wytches who were moving up to my lines (after the GH had popped a few more more vehicles - well I say popped. Immobbed and weapons mainly. still winning by 5 tho at this point) I thought If I can get the charge on them then I would be pretty much unassailable so I push for them but don't kill them! This is where his Helions come in and kill a squad to some poison (including a priest) and become pretty nails in the result. after the hellions had charged 2 of my packs of GH I still hadn't managed to kill the last wythches so I didn't even trade off. I just got chopped down and the 2 single wytches lived while I lost quite a few KP.

The game went on to turn 7 where I was in full reversal! I knew what he could kill with his helions (2 immobs rhinos) and that would make it a draw. All I had to do was kill 1 more thing in my turn 7 before he did that to luckily escape a draw and keep the win. unfortunately my last 2 fangs didn't kill anything. Nor did my doomed razorback. Nor did my storm bolters kill either of the last remaining wythches. and NEITHER did my bloody double melta squad standing 2 inches away from a venom! I knew I was in trouble then but was sure I had enough kp in the bag. he basically only had bit of stuff lying around that just refused to die. the big pack of hellions were pretty much untouched tho (above half strength) he combi charged my rhino's/RB and got his 2 kp. We totted up to make sure we made no mistakes and lo and behold he had pulled it out the bag and got himself a draw. 11 each. I was left with my bottom lip shivering. 'what...? how...? surely? but? I had just taken my eye off the ball and chased a game that didn't need chasing. I think I was having too much fun with Mike to realise he was clawing his way back into it and I didn't help but chasing easy KP. Sometimes that just dice for you and I could not have asked for a nicer guy to play with! Mike was a blast. The VPS were about 100 points in my favour so it ended as a dead draw. I could have cried as the true horror set in. Id just thrown it away with a mixture of my own silly idea of putting the game to bed and his bloody flicker field saves.

10 - 10

Monday, 26 March 2012

40K...UK...The Tournament Podcast!

Well, the 40KUK GT is over for another year and what an event it was!

After driving the 4 hours to get to Mansfield (damn traffic was awful), Bert, Ben and I checked into our hotel. Travelodge is the worst chain of hotels. I have never failed to be underwhelmed. I haven't seen a TV that was deeper than it was wide in such a long time. It was like something your grandmother uses. What is more it only had 4 channels. Good job we didn't expect to have a quiet night in! We diced off for sleeping arrangements ( I had to share a double bed with Ben and proved that your only gay if you push back and he swears that it wasn't about the sex, it was about the power) We headed off to Maelstrom for a few games and to see a few people we haven't seen in too long! (Hey Matt, Lee and Coop's!)

I had a quick game with Matt Robertson (him using a BA fast hull dready/meph assault list) I won the game pretty comfortably as I managed to kill Meph. Something which I normally struggle with. I actually Shut his powers down and nailed him. Matt conceded the game turn 4 after he lost some crucial combats to the trusty GH. Was a good lesson for both of us and it was the first time we have played each other (Matt is my Vice captain for this years ETC - he is a future captain I'm sure)

The other 'highlight was the Flame on Vs Dudley challenge! (ETC style team game) Flame on showed their quality by winning. Highlights were Gaz Donnelly's Attire (photo attached) and Paul Burke beating DE with daemons! What a shocker! We had a few drinks and a chat with some of the guys and retired back to the hotel for a night of slightly worried sleep.
The orGAZmatron himself in his team challenge attire


Day 1
Game 1
Karl Bickley - Eldar
Karl was a great guy to play! the list was 2 holo falcons, some fire dragons, Eldrad, war walkers and an avatar in essence. Was a total anti GK list and I thought that he might struggle vs wolves (I just shut his important decisions down with my priests) the game was 5 objectives/spearhead. the objective spread was pretty fair and Karl put me in the corner with no area terrain. Not that it mattered for me as ive never been that impressed with the pathfinders (he had 6 i think).

After a terrible shooting first turn (where I hit with, not shitting you, 1 rocket from all my ranged shooting at the fortuned/turboed falcons) it obviously bounced.
I did manage to take 2 wounds off the avatar tho which I know is the key to this kind of list (he hadn't fortuned him as he thought id go for the assault threat harlies in the falcons). I moved up after his second turn and did the leap of faith (12 inch move, turn, out nearly 3 with the guys that matter and and melta the falcons who had shot me so no turbo save!) I shut down the psy powers and end up killing the Avatar, killing a falcon, immobing the other one and assaulting some harlies with the banner popped (he lost a few to the explosion) I also fragged some path finders and managed to force enough saves to kill 3 lol! I like ones!
His scoring units (bikes) came on but got 'scouted' in the end and the war walkers got assaulted by said scouts after killing one of my 5 man squads. Eldrad was eventually assaulted and killed by a fist after the runic weapons stopped his fortune. It ended when the pathfinders died to murderous hurricane. Karl was a great guy to play and he knew his stuff. He eventually got some of his Grey Knight prey and ended up with the top Eldar player and 12th over all!

20 - 0

Game 2
Nathan Roberts - Dark Eldar
The fat angry geek from the podcast! O goody! but its not Kill points but it its home and away with a middle objective worth 2 points. Its a hard game this one. I go first. I deploy with my Tempest wrath priest pretty much bang in the middle. He deploys in the corner and tries to overwhelm one of my flanks by staying far enough away with venom's to pick on one pack at a time. He did this really well and managed to avoid quite a bit of fire. It amazing what can give DE vehicles cover! (nath was a classic venom spam with heeeeelions and Baron but had a razorwing and 2 ravagers in an effort to give him a shot at the new Necrons I guess - which he reserved in the hope of putting that big template on some GH who get blown out of the rhinos.

The game was a classic bore draw with me trying to deal with the helions and him avoiding tempests wrath damage like a machine! I think I got 2 immobed venoms from it all game. I paid for the helions with GH (best way for me to deal is to pop the banner and re roll ones and multi assault before they become fearless) Nath managed to auto kill one of my GH packs as they failed a LD check and had to double back = destroyed. The baron ended up passing a morale check and hit and running away in my turn 5. he moves into the middle with a re roll on the distance, a jump and a run to contest the middle in turn 5. Thats all we had time for. If I had the chance to kill him with my other guys I should have won as all else was either too far away or unable to get close enough to contest around my tanks + deckchair.  would have depended on his saves but the game had to end due to time. Happy with a draw in this mission vs DE as they are a real pain when played with decent/varied terrain and played by a very good player who gets lots of practice with other really good guys. Im just not quite shooty enough to deal with DE without trading blows and hoping my dice don't go cold (which they didn't thankfully).

10 - 10

Game 3
Martin Massey - Eldar
Another Eldar! this time its a classic Greg sparks style Foot guard list! Avatar, eldrad, wraithlords, Dire avengers, wraithguard and fire dragons, missile war walkers and guardians. Mission was home and away again but without the middle objective. He got first turn and deployed. I deployed opposite his objective behind a large blocker. He redeployed using Eldrads 'thing' and castled in that corner. Luckily I knew this was gonna happen. 3 big packs and 2 scouts + rockets can hurt a hell of a lot vs Eldar. I could just disregard my objective and just go for him. He would have to redirect everything to keep the wolves at bay.

I push forward from the off and pop lots of smoke/give myself cover. I stop the avatar's fortune and nail him with everything to which he dies (that's the key btw! Greg told me while I plied him drink at the ETC) Next turn the scouts come in and combi charge some dire avengers after some frags from the fangs and some dire avengers to help gang up on my lead squad+rhino (which nearly worked) The other GH pack with the priest in moves six and I risk a cheeky Jaws and catch a wraith guard, Eldrad and the wraithlord under the line after rolling 10 on 3 dice! 1 Wraithguard dies... SO DOES ELDRAD! YAY! If he wasn't it trouble he is now! wraithlord lives. Squad charges the WG and kill a few after some softening up with rockets and melta. and manipulate the potential charge with good unit choice of fire and force them out of cover for 80% of the shots directed at them for about a total of 4 dead dead guys. GH charge and clean up in 3 combat rounds. Wraithlord charges in on 2 wounds and I eventually kill him too. Scouts and the other GH squads get to charge the other units and eventually kill them all. game ends on turn 5 as he loses his last model

20 - 0

THE EVENING!

We have a lovely Barbeque (great weather and it was awesome) get some drink in with my chums and accidentally win the Quiz! (Free drinks for the win!) no one can compete with team 'Coop's is a speccy git'. Me and the Team Wales boys have a little meeting where we discuss the home nations and sort out travel and accommodation for the upcoming events. Thanks to Tim King for getting us worried about the details as apparently planes and hotels are filling up fast! We get some stuff sorted and carry on drinking til the early hours.

We get back to the hotel to engage in my hobby of sleeping with big sweaty men. The promised 'tequila girls' didn't show up at the GT so we had to improvise but its not the same licking salt off a hairy chest and the lemon tasted like it was shoved up someones ar...wait a second! you Horrible man Smith! Luckily I managed to avoid finding out that 'eventually the blood would act like lube' and that I would be fine in the morning. If it wasn't for the snoring it would have been a great night! (next time wake up when another man threatens to make you air tight Mr. Smith - you have been warned)

That's about it for the first day! Hopefully I can get some more in tomorrow for your viewing pleasure.

Monday, 12 March 2012

Space Wolves and general update!


Hey guys! Long time no see - So before I get another little jibe regarding 'pimping my dead blog' from a certain Dutchman (as I have been giving him some stick on the 11th Co. Forums lately and I can feel some heat coming my way) I better give you a little bit to keep the brave and the few from never visiting again.

SW GT LIST 1750

HQ: Rune Priest in Power Armour (1#, 100 pts)
1 Rune Priest in Power Armour jaws and Murderous hurricane, 100 pts

HQ: Rune Priest in Power Armour (1#, 105 pts)
1 Rune Priest in Power Armour jaws and tempest wrath, 105 pts = (base cost 100 + Melta Bombs 5)

Elite: Wolf Guard Pack (5#, 215 pts)
1 Wolf Guard Pack, 0 pts
5 Wolf Guard in Power Armour, 215 pts = 5 * 43 (base cost 18 + Combi-Meltagun x1 5 + Power Fist x1 20)

Elite: Wolf Scouts Pack (5#, 85 pts)
5 Wolf Scouts Pack, 85 pts = 5 * 15 (base cost 15) + Meltagun 10

Elite: Wolf Scouts Pack (5#, 85 pts)
5 Wolf Scouts Pack, 85 pts = 5 * 15 (base cost 15) + Meltagun 10

Troops: Grey Hunters Pack (5#, 75 pts)
5 Grey Hunters Pack, flamer 75 pts = 5 * 15

Troops: Grey Hunters Pack (5#, 75 pts)
5 Grey Hunters Pack, flamer 75 pts = 5 * 15

Troops: Grey Hunters Pack (8#, 160 pts)
7 Grey Hunters Pack, 120 pts = 7 * 15 (base cost 15) + Wolf Standard 10 + Meltagun 5
1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)

Troops: Grey Hunters Pack (8#, 160 pts)
7 Grey Hunters Pack, 120 pts = 7 * 15 (base cost 15) + Wolf Standard 10 + Meltagun 5
1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)

Troops: Grey Hunters Pack (8#, 155 pts)
7 Grey Hunters Pack, 120 pts = 7 * 15 (base cost 15) + Wolf Standard 10 + Meltagun 5
1 Rhino, 35 pts

Heavy Support: Long Fangs Pack (6#, 190 pts)
4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
1 Squad Leader, 15 pts
1 Razorback, 75 pts = (base cost 40) + Lascannon and TL Plasmagun 35

Heavy Support: Long Fangs Pack (6#, 190 pts)
4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
1 Squad Leader, 15 pts
1 Razorback, 75 pts = (base cost 40) + Lascannon and TL Plasmagun 35

Heavy Support: Long Fangs Pack (6#, 155 pts)
4 Long Fangs Pack, 100 pts = 4 * 15 (base cost 15) + Missile Launcher x4 40
1 Squad Leader, 15 pts
1 Razorback, 40 pts

1750 

So 1750 is a bit of a weird one to come back to. After Jolly toys outing (where I came 6th and best wolf general) and ETC 1850 list ideas coming out of my arse - coming back to my old staple without the TWC is a bit of a culture shock. I basically got rid of the speeders. Which is a shame as I really love speeders (the MM/Flamer kind). But what you gonna spend points on? troops or chuff. Troops won this time.

I also like Tempest wrath atm! It can be used in a rhino (as its not targeting anything - its much like a psychic hood ) it gives me a little spanner for DE/Stormraven/ Necron and other types of fast skimmer type stuff to try to wrestle control of the board from. LL is all well and good but it was only ever an auto cannon for me. bloody 2's! Will keep you posted on that progress.

Team Wales are doing really well in the tournament season thus far. lots of podium finishes and lots of people practicing lists in events so we should be onto a winner this year (dare I say surpass the last 1?!!) I nearly told you all what we are taking then but I will hold that one back. you never know who could be watching. safe to say I'm a SW player. I'm not gonna go to the home nations event (end of April) with an untried army again. 

Also, in ETC goodness it turns out that I came second highest SW general at the ETC (behind the child prodigy Tony K) Happy with this seeing as most of my games where played from defense. Actually - very happy! (if only I could turn it on for single play rather than saving it up for European games!)

So going back to the last tournament. The Jolly toys for me. Safe to say I was cursed in the last game again. 13 half range melta shots = 1 immobed raider. 8 the next turn and nothing. Both scouts on the wrong side. 'sigh'. It was a list I should have eaten for breakfast. The dice were just comical. I still nearly won but couldnt move far enough in the last turn so it was a draw in the primary and he won secondary (I had killed 1 KP all game lol) would have been an epic way to win it but sadly I couldn't do enough. Time to try to shake the dice blues off me now. Its not working tho! I lost at my local club with my above(ish) list to pallies! But im gonna blame the dice as I had some nice set plays that just didnt come off. (18 pallies under jaws lines in 1 turn) 8 passed then the other guy perilsed. FUCK SAKE! 

but fair play - it was only a side tactic. I will keep my normal pally coping mechanism for now :D (ignore them!) 


Thats it for me!I will give you another  blog update soo